Chapter 1 What is a grounded Force-Feedback Device?

Chapter 1: What is a grounded Force-Feedback Device?

Credits: References, Videos

Learning Objectives
  • Learn categories of haptic devices
  • Understand the definition and principles of grounded force-feedback devices
  • Check existing resources dedicated to haptics
Readings and Resources
  • Kuchenbecker, K. J. (2018). Haptics and Haptic Interfaces. In M. H. Ang, O. Khatib, & B. Siciliano (Eds.), Encyclopedia of Robotics. Berlin, Heidelberg: Springer.
  • Hayward, V., Astley, O. R., Cruz‐Hernandez, M., Grant, D., & Robles‐De‐La‐Torre, G. (2004). Haptic interfaces and devices. Sensor review.
  • Seifi, H., Zhang, K., & MacLean, K. E. (2015). VibViz: Organizing, visualizing and navigating vibration libraries. proceedings of IEEE World Haptics Conference, pp. 254-259.
  • Video of Haptic master VR
  • Video of the Haply
Video Corrections

No correction has been reported by the community.

  1. What differentiates grounded force-feedback (GFF) devices from other categories of haptic devices? Explain your answer.
  2. Identify grounded force-feedback (GFF) devices in the following examples. Which one(s) is a kinesthetic device? Is defining the category of a device always straightforward?
Falcon (Novint Technologies)
Animotus (Spiers and Dollar, 2016)
Inca6D (Haption)
MagicPen (Kianzad et al., 2018)
(Zarate et al., 2017)
shapeShift (Siu et al., 2018)

1.3 Find a paper that employs a grounded force-feedback (GFF) device in an application or user study. Describe the application or the goal of the user study in a few sentences.

You can look through the papers published in the major haptics, robotics, and human-computer interaction venues:


Let us know your comments and questions about this chapter.

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